← Back to history

Oct 0005

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Backdrop Suplex


grapple 100%
81 92

Great Scott secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting BAPA SCHAUB smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Great Scott maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
speed -15%
Added by Shoulder Tackle
94 78

BAPA SCHAUB clinches Great Scott from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Great Scott overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Body Slam


power 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

90 83

BAPA SCHAUB stalks Great Scott into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds Great Scott suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as BAPA SCHAUB flexes arrogantly over the fallen Great Scott.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

108 106

BAPA SCHAUB methodically wrenches Great Scott's arm with textbook technical precision, twisting the joint at a cruel angle while the crowd boos the deliberate infliction of pain. The heel adds insult to injury by taunting the suffering Great Scott, applying extra torque with a smug grin.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -35%
Added by Spinning Heel Kick
Mid

Corner Splash


speed 125%
72 115

Great Scott charges across the ring with lightning speed, catching BAPA SCHAUB against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from BAPA SCHAUB's lungs as Great Scott's momentum flattens the heel against the pads, leaving BAPA SCHAUB slumped and gasping.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
113 115

Great Scott expertly flips BAPA SCHAUB onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. BAPA SCHAUB writhes in agony, clawing desperately at the canvas while Great Scott maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
135 138

Great Scott tunes up the band in the corner as the crowd roars, stalking the staggering BAPA SCHAUB who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as BAPA SCHAUB crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.


Late

DDT


grapple 150%
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

141 120

BAPA SCHAUB hooks Great Scott's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Great Scott's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

118 120

Great Scott hooks both arms behind BAPA SCHAUB's back with technical precision, bridging backwards in a picture-perfect dragon suplex that plants the villain directly on their shoulders. The arena erupts as Great Scott maintains the bridge, the referee's hand slapping the mat while BAPA SCHAUB writhes helplessly in the pinning predicament.

Great Scott hoists the despised BAPA SCHAUB high overhead, the crowd roaring in approval as they deliver the devastating Tectonic Power Bomb, driving the villain spine-first into the canvas with thunderous force—BAPA SCHAUB crumples motionless as the arena explodes in celebration.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.