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Nov 0001

Early

Backdrop Suplex


grapple 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

71 62

BAPA SCHAUB locks in a technically precise waistlock, wrenching Thaddeus Thunder off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Thaddeus Thunder grimaces from the impact.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

64 71

Thaddeus Thunder springs off the ropes with lightning speed, leaping high to catch BAPA SCHAUB's head between their thighs before spinning through the air in a dazzling rotation that sends the villain flipping head-over-heels across the canvas, the crowd erupting in thunderous approval as BAPA SCHAUB crashes hard onto their back.


Early

Body Slam


power 100%
power -15%
Added by Hurricanrana
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

47 47

Thaddeus Thunder hooks BAPA SCHAUB in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as BAPA SCHAUB writhes in pain.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
63 71

Thaddeus Thunder locks up with BAPA SCHAUB, expertly controlling the clinch with technical precision before explosively arching backward and launching the protesting heel overhead with a textbook belly-to-belly suplex that sends BAPA SCHAUB crashing hard into the canvas, drawing roaring approval from the crowd as Thaddeus Thunder maintains wrist control throughout the throw.


Mid

Power Slam


power 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

aerial -35%
Added by Gorilla Press
69 58

BAPA SCHAUB catches Thaddeus Thunder off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as BAPA SCHAUB flexes arrogantly over the fallen Thaddeus Thunder, relishing the destruction.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

89 61

BAPA SCHAUB methodically wrenches back on the Boston Crab, applying textbook technical pressure as Thaddeus Thunder claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Thaddeus Thunder's spine while the crowd rallies behind the suffering babyface. BAPA SCHAUB smirks at the anguished cries, maintaining perfect form on the submission hold.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

speed +5%
Added by Snap Suplex
135 89

BAPA SCHAUB hooks both arms from behind, wrenching Thaddeus Thunder's exhausted body backward with precise technical control before bridging into a picture-perfect Dragon Suplex that plants the face firmly on their neck and shoulders, holding the bridge as the arena erupts in boos at the ruthless execution.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple -35%
Added by Surfboard Stretch
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

64 99

Thaddeus Thunder ascends to the top turnbuckle as the exhausted BAPA SCHAUB struggles to rise, the crowd roaring in anticipation. With unwavering determination, Thaddeus Thunder launches into the air, soaring across the ring before crashing down with a devastating diving headbutt that flattens the despised BAPA SCHAUB, leaving both warriors spent but the impact clearly favoring the hero.


Late

Vertical Suplex


power 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
83 93

Thaddeus Thunder hooks BAPA SCHAUB's leg with technical precision, bridging back into a picture-perfect fisherman suplex that plants the villain's shoulders flush against the canvas. The exhausted crowd erupts as the referee slides into position for the pin attempt, Thaddeus Thunder's bridge holding firm despite the late-match fatigue.

BAPA SCHAUB and Thaddeus Thunder clash in mid-ring, both attempting simultaneously—their bodies collide with brutal force before crashing to the canvas in a heap. Neither wrestler stirs as the referee checks on both, the arena falling into stunned silence at the chaotic double-down.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.