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Aug 0007

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
100 90

BAPA SCHAUB exploits an opening with clinical precision, wrapping up Rictus Steve and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Rictus Steve writhes in pain, clutching their back while BAPA SCHAUB sneers arrogantly.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

114 91

BAPA SCHAUB seizes Rictus Steve from behind, wrapping their arms around the neck before viciously yanking backward and driving Rictus Steve skull-first into the canvas with a brutal Sleeper Slam, the impact echoing through the arena as the crowd boos both competitors.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
91 91

Rictus Steve scales the turnbuckles with calculated precision, measuring BAPA SCHAUB who's still recovering from the early onslaught. Launching through the air with picture-perfect form, Rictus Steve crashes down across BAPA SCHAUB's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Mid

Power Slam


power 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

114 113

BAPA SCHAUB catches Rictus Steve charging in and hoists them up with raw, brutal strength before driving them spine-first into the canvas with a thunderous power slam that echoes throughout the arena, the vicious impact drawing boos from the crowd as both heels show zero regard for sportsmanship in this punishing mid-match collision.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

115 113

BAPA SCHAUB methodically applies the arm wringer with cold precision, wrenching Rictus Steve's shoulder joint at an excruciating angle while maintaining perfect technical control. The heel-on-heel encounter draws jeers from the disgusted crowd as BAPA SCHAUB viciously cranks the hold tighter, forcing Rictus Steve to grimace in pain and drop to one knee.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Dropkick


aerial 125%
105 114

Rictus Steve springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into BAPA SCHAUB's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves BAPA SCHAUB dazed and slumped against the ropes.


Late

DDT


grapple 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
150 158

Rictus Steve hooks BAPA SCHAUB's leg with technical precision, bridging back into a picture-perfect Fisherman Suplex that plants the exhausted opponent's shoulders on the mat, drawing grudging boos from the crowd as both heels battle for supremacy in the closing moments.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

125 114

BAPA SCHAUB hooks Rictus Steve's leg with technical precision, bridging back into a picture-perfect Fisherman Suplex that plants the exhausted opponent's shoulders on the mat, drawing grudging boos from the crowd as both heels battle for supremacy in the closing moments.

BAPA SCHAUB catches Rictus Steve off-guard and delivers a devastating Shutdown, the impact echoing throughout the arena as Rictus Steve crumples to the canvas, completely unconscious. The crowd boos both competitors as the referee counts the pin, BAPA SCHAUB smirking with ruthless satisfaction.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.