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Sep 0005

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

81 86

Pastor Aaron catches BAPA SCHAUB off-guard with a technically precise snap suplex, hooking the head and snapping backwards with sudden quickness. The crowd boos as BAPA SCHAUB crashes hard onto the mat, while Pastor Aaron rolls through smoothly and smirks at the hostile reaction, clearly satisfied with the executed takedown.


Early

Body Slam


power 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
90 105

Pastor Aaron seizes BAPA SCHAUB from behind, wrapping their arms around the neck before viciously yanking backward and driving BAPA SCHAUB skull-first into the canvas with a brutal Sleeper Slam, the impact echoing through the arena as the crowd boos both competitors.


Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
94 90

BAPA SCHAUB expertly hooks Pastor Aaron's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
103 103

Pastor Aaron hoists BAPA SCHAUB high overhead in a brutal gorilla press, muscles straining as the crowd boos both competitors, then slams him down with devastating force that shakes the ring, standing over the crumpled body with a sneer of dominance while BAPA SCHAUB writhes in pain.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Power Slam


power 125%
108 110

Pastor Aaron catches BAPA SCHAUB charging in, hoisting them high overhead with brutal force before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing jeers from the crowd as both heels show no mercy in their vicious collision.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
113 112

BAPA SCHAUB catches Pastor Aaron charging in and hoists them up with raw, brutal strength before driving them spine-first into the canvas with a thunderous power slam that echoes throughout the arena, the vicious impact drawing boos from the crowd as both heels show zero regard for sportsmanship in this punishing mid-match collision.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
135 133

BAPA SCHAUB hoists the exhausted Pastor Aaron skyward with raw, punishing force, holding them vertical for several agonizing seconds to showcase their dominance as the crowd boos relentlessly. With a thunderous crash, BAPA SCHAUB drops backward, driving Pastor Aaron spine-first into the canvas with devastating power that echoes throughout the arena.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
118 134

Pastor Aaron methodically positions the spent BAPA SCHAUB, sitting back with technical precision as the crowd boos both competitors, wrenching the neck and spine in a masterfully applied Camel Clutch that forces agonized gasps from the trapped rival.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Vertical Suplex


power 150%
179 132

BAPA SCHAUB locks in the waistlock with surgical precision, hoisting the exhausted Pastor Aaron overhead in a perfect bridge despite both men running on fumes. The technically flawless Dragon Suplex plants Pastor Aaron directly on the back of his neck, and BAPA SCHAUB holds the bridge tight as the crowd boos the devastating maneuver, neither villain earning sympathy in this brutal exchange.

BAPA SCHAUB and Pastor Aaron collide in mid-air attempting simultaneous variations, both crashing violently to the canvas in a twisted heap of limbs, neither moving as the referee frantically checks both competitors while the stunned crowd falls silent.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.