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Jun 0010

Early

Backdrop Suplex


grapple 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

100 95

BAPA SCHAUB exploits an opening with clinical precision, wrapping up Rictus Steve and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Rictus Steve writhes in pain, clutching their back while BAPA SCHAUB sneers arrogantly.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

120 86

BAPA SCHAUB clamps on a sleeper hold from behind, wrenching Rictus Steve's neck as the crowd boos both competitors, then explosively lifts and drives Rictus Steve backward into the mat with a brutal slam that echoes through the arena, leaving Rictus Steve dazed on the canvas.


Early

Body Slam


power 100%
power -15%
Added by Hurricanrana
Early

Crossbody


aerial 100%
85 95

Rictus Steve scales the turnbuckles with calculated precision, measuring BAPA SCHAUB who's still recovering from the early onslaught. Launching through the air with picture-perfect form, Rictus Steve crashes down across BAPA SCHAUB's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Mid

Boston Crab


grapple 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

125 118

BAPA SCHAUB methodically wrenches back on Rictus Steve's legs, applying a textbook Boston Crab with surgical precision while Rictus Steve claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Rictus Steve's face contorting in agony.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

115 118

Rictus Steve clutches BAPA SCHAUB around the waist with vicious intent, wrenching them close before expertly arching backward and launching them overhead with a technically sound belly-to-belly suplex. BAPA SCHAUB crashes hard into the canvas as the crowd boos both competitors, while Rictus Steve smirks at the devastation.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Boston Crab


grapple 125%
115 118

Rictus Steve expertly flips BAPA SCHAUB onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as Rictus Steve sits deep into the hold, wrenching back on BAPA SCHAUB's spine with methodical cruelty while BAPA SCHAUB claws desperately at the mat, trapped in the center of the ring.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
130 165

Rictus Steve hooks BAPA SCHAUB's leg with technical precision, lifting the exhausted opponent vertically before snapping backward with a textbook fisherman suplex, bridging perfectly for maximum impact as both heels' depleted bodies crash to the canvas while the crowd boos the calculated execution.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
150 141

BAPA SCHAUB brutally hoists the exhausted Rictus Steve overhead, holding him suspended for several agonizing seconds before driving him spine-first into the canvas with a devastating vertical suplex. The impact echoes throughout the arena as both heels draw jeers, BAPA SCHAUB rolling away clutching his back while Rictus Steve writhes in agony.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

125 119

BAPA SCHAUB hooks Rictus Steve's leg with technical precision, bridging back into a picture-perfect Fisherman Suplex that plants the exhausted opponent's shoulders on the mat, drawing grudging boos from the crowd as both heels battle for supremacy in the closing moments.

BAPA SCHAUB catches Rictus Steve staggering off the ropes and unleashes Shutdown, a devastating strike that echoes through the arena. Rictus Steve crumbles to the canvas, motionless, as the referee counts three. The crowd boos the vicious display between two despised competitors.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.