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Apr 0005

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Body Slam


power 100%
59 50

Andrew Jackson catches Rage Smasher off guard with lightning-quick reflexes, snatching a headlock and dropping to the mat in one explosive motion. The bulldog plants Rage Smasher's face into the canvas with sudden, precise timing, drawing boos from the crowd as Andrew Jackson smugly rolls away, leaving Rage Smasher clutching his jaw.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
65 30

Andrew Jackson unleashes a lightning-quick barrage of stiff kicks to Rage Smasher's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Andrew Jackson backs their opponent into the corner.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
48 43

Andrew Jackson corners Rage Smasher against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Rage Smasher covering up defensively before slumping to the canvas.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
60 63

Rage Smasher catches Andrew Jackson charging in, hoisting them high overhead with brutal force before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing jeers from the crowd as both heels show no mercy in their vicious collision.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Headbutt


brawl 125%
66 75

Rage Smasher grabs Andrew Jackson by the hair and viciously drives their forehead into Andrew Jackson's face with a brutal headbutt, the sickening crack echoing through the arena as Andrew Jackson staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
Mid

Dropkick


aerial 125%
91 38

Andrew Jackson charges across the ring with explosive velocity, catching Rage Smasher off-guard as they slam into them in the corner with a brutal splash. The impact crushes Rage Smasher against the turnbuckles as the crowd boos the reckless abandon, Andrew Jackson quickly backing away with a sneer while Rage Smasher slumps forward, gasping for air.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
53 65

Rage Smasher catches Andrew Jackson charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. Andrew Jackson crumples to the canvas in a heap as the crowd jeers the opportunistic strike, Rage Smasher sneering triumphantly over the fallen body.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Vertical Suplex


power 150%
94 75

Andrew Jackson springs to the top rope with lightning speed, but Rage Smasher staggers toward the corner exhausted from the grueling match. Andrew Jackson exploits the opening with a perfectly-timed enzuigiri that cracks off Rage Smasher's skull, dropping the rival to the canvas as the crowd boos the opportunistic strike.

Andrew Jackson hoists the staggering Rage Smasher onto their shoulders, spinning them around before driving them skull-first into the canvas with a brutal Old Hickory Stick. The impact echoes through the arena as Rage Smasher crumples lifelessly, and the crowd erupts in disgust as Andrew Jackson arrogantly makes the cover for the three-count.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.