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Nov 0005

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Crossbody


aerial 100%
75 91

Hernandez Pigu launches off the ropes with a picture-perfect crossbody, catching Speedball Tim M completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Speedball Tim M's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

74 82

Hernandez Pigu launches into a picture-perfect hurricanrana, using Speedball Tim M's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

86 82

Speedball Tim M springs off the ropes with incredible elevation, soaring through the air before crashing down across Hernandez Pigu's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Mid

Headbutt


brawl 125%
brawl -15%
Added by Bulldog
brawl +21%
Added by Running Knee
Mid

Corner Splash


speed 125%
98 114

Hernandez Pigu whips Speedball Tim M into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Speedball Tim M crumples to the mat, gasping for air as Hernandez Pigu backs away with a smug grin, soaking in the boos.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

93 105

Hernandez Pigu scales the turnbuckle while Speedball Tim M struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as Speedball Tim M crumples to the canvas from the opportunistic aerial assault.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
94 114

Hernandez Pigu springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into Speedball Tim M's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.

Hernandez Pigu ascends to the top rope and leaps through the air, crashing down on Speedball Tim M with the Shooting Star Pigu. The arena erupts in boos as Speedball Tim M lies motionless, the referee counting three while Hernandez Pigu smirks over their fallen opponent.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.