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Dec 0005

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
75 85

William King unleashes a lightning-quick barrage of stiff kicks to Speedball Tim M's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Speedball Tim M stumbling backward.


Early

Punches


brawl 100%
brawl +11%
Added by Running Knee
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

83 88

William King sneaks behind the unsuspecting Speedball Tim M, viciously locking in a sleeper hold before the crowd can warn their hero, then ruthlessly plants him with a devastating slam that shakes the ring, drawing immediate heat as Speedball Tim M clutches the back of his head in early distress.


Early

Crossbody


aerial 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

75 81

William King charges forward with malicious intent, using their superior size to brutally flatten Speedball Tim M with a devastating shoulder tackle that sends the fan favorite crashing hard to the mat. The impact echoes throughout the arena as William King stands over their opponent with a smirk, drawing loud boos from the crowd watching Speedball Tim M clutch their chest in pain.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -15%
Added by Shoulder Tackle
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

82 98

William King explodes with lightning-quick rotation, their heel cracking viciously across Speedball Tim M's jaw before the hero can react, sending them sprawling to the canvas as jeers rain down from the disgusted crowd.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +7%
Added by Spinning Backfist
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

92 103

William King hoists Speedball Tim M high overhead with a devastating gorilla press, parading around the ring with smug arrogance as the crowd boos mercilessly. The heel holds the face aloft for several seconds, showcasing raw dominance before brutally slamming him down with earth-shaking force that reverberates throughout the arena.

William King hoists the dazed Speedball Tim M onto their shoulders, then viciously drives them down with the Warcry, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while Speedball Tim M lies motionless on the canvas.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.