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May 0005

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
69 60

Speedball Tim M springs off the ropes with incredible elevation, soaring through the air before crashing down across Rage Smasher's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Crossbody


aerial 100%
69 30

Speedball Tim M charges across the ring with explosive momentum, leaping into the air as Rage Smasher turns around, driving a devastating knee directly into the heel's jaw that echoes throughout the arena and sends Rage Smasher crashing to the mat as the crowd erupts in approval.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Body Slam


power 100%
68 50

Speedball Tim M ducks under a wild swing and explosively slides between Rage Smasher's legs, using lightning-quick reflexes to hook the heel's thighs and roll them backward into a pinning combination that catches the overconfident villain completely off-guard as the crowd erupts in approval.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +4%
Added by Running Knee
Mid

Power Slam


power 125%
82 63

Speedball Tim M catches the retreating Rage Smasher with a thunderous big boot straight to the jaw, the impact echoing through the arena as the heel crumples to the mat, drawing roars of approval from the crowd who've been waiting to see justice delivered.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
86 39

Speedball Tim M has had enough of Rage Smasher's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Rage Smasher square on the forehead, snapping their head back violently as the crowd roars its approval. Rage Smasher staggers backward, dazed and disoriented, while Speedball Tim M shakes off the impact and stands tall, ready to

Speedball Tim M ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Hot Shot, crashing down onto Rage Smasher with devastating precision. The impact echoes through the arena as Rage Smasher lies motionless, and Speedball Tim M hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.