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Mar 0006

Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
75 87

Ye Olden Pigu cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Speedball Tim M squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Body Slam


power 100%
74 96

Ye Olden Pigu hooks Speedball Tim M in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Speedball Tim M writhes in pain.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial +15%
Added by Sunset Flip
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

86 78

Speedball Tim M charges across the ring with explosive momentum, leaping into the air as Ye Olden Pigu turns around, driving a devastating knee directly into the heel's jaw that echoes throughout the arena and sends Ye Olden Pigu crashing to the mat as the crowd erupts in approval.


Mid

Dropkick


aerial 125%
aerial -15%
Added by Hammerlock
Mid

Boston Crab


grapple 125%
83 109

Ye Olden Pigu wrenches back on the Boston Crab with technical precision, grinding Speedball Tim M's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Speedball Tim M's suffering, drawing anguished groans from the trapped babyface.


Mid

Headbutt


brawl 125%
brawl -9%
Added by Running Knee
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

87 110

Ye Olden Pigu military presses Speedball Tim M high overhead with contemptuous ease, parading around the ring while Speedball Tim M struggles helplessly in the air. The heel sneers at the booing crowd before viciously slamming Speedball Tim M down with devastating force, the ring shaking from the impact as Speedball Tim M writhes in pain.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Power Slam


power 125%
86 120

Ye Olden Pigu catches Speedball Tim M charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Speedball Tim M clutching his back in agony.

Ye Olden Pigu catches Speedball Tim M staggering and unloads with the Right in the Pigu, a vicious strike that drops Speedball Tim M like a stone. The arena erupts in boos as the referee counts three, Ye Olden Pigu standing over the fallen hero with a sneer.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.