← Back to history

Aug 0005

Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
73 83

William King unleashes a lightning-quick flurry of stiff kicks to Speedball Tim M's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Speedball Tim M to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
73 90

William King catches Speedball Tim M off-guard with a cheap shot to the gut, then hoists the fan-favorite high overhead before brutally slamming him spine-first into the canvas with devastating force, drawing immediate boos from the crowd as Speedball Tim M arches in pain.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

73 88

William King sneaks behind the unsuspecting Speedball Tim M and viciously locks in a sleeper hold, wrenching back with malicious intent as the crowd boos thunderously. Before Speedball Tim M can mount a defense, William King hoists them up and brutally drives them into the canvas with a powerful slam, the impact echoing throughout the arena.


Mid

Dropkick


aerial 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

91 103

William King hoists the valiant Speedball Tim M high overhead with a devastating Gorilla Press, parading around the ring with mocking arrogance as the crowd erupts in boos, before viciously hurling them down to the canvas with bone-jarring force that echoes throughout the arena.


Mid

Headbutt


brawl 125%
brawl +11%
Added by Running Knee
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

99 95

Speedball Tim M has had enough of William King's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as William King clutches their forehead in pain.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Power Slam


power 125%
91 113

William King catches Speedball Tim M charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Speedball Tim M clutching his back in agony.

William King hoists the defiant Speedball Tim M high into the air before driving them down with devastating force, the Warcry echoing through the arena as the crowd erupts in outrage, watching their hero crumple to the mat, unable to answer the count.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.