← Back to history

Sep 0006

Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
80 90

Pigu de Pollo unleashes a lightning-quick barrage of stiff kicks to Speedball Tim M's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Speedball Tim M stumbling backward.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Punches


brawl 100%
79 93

Pigu de Pollo backs Speedball Tim M into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Speedball Tim M's head back before Pigu de Pollo smirks at the jeering audience.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial +15%
Added by Sunset Flip
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

92 84

Speedball Tim M springs off the ropes with explosive momentum, launching into a picture-perfect running knee that crashes into Pigu de Pollo's jaw, sending the cowardly heel sprawling to the canvas as the crowd erupts in approval of the high-flying strike.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -4%
Added by Running Knee
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

88 115

Pigu de Pollo suddenly whips around with a vicious spinning backfist that cracks across Speedball Tim M's jaw, the sound echoing throughout the arena as the crowd erupts in boos. The underhanded strike catches Speedball Tim M completely off-guard, sending them stumbling backward into the ropes as Pigu de Pollo smirks at their dirty handiwork.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
99 72

Speedball Tim M suddenly pivots and whips around with a lightning-quick spinning backfist that cracks across Pigu de Pollo's jaw, the sharp strike echoing through the arena as the crowd roars in approval. The cowardly heel stumbles backward, clutching their face, while Speedball Tim M stands ready, fists clenched.


Mid

Dropkick


aerial 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

100 107

Pigu de Pollo cuts off Speedball Tim M's momentum with a vicious big boot, planting their sole directly into Speedball Tim M's face with brutal street-fight intensity. The sickening thud echoes through the arena as Speedball Tim M crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

speed -35%
Added by Big Boot
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

92 113

Pigu de Pollo ducks a desperate counter attempt and spins with lightning-quick rotation, his elbow cracking across Speedball Tim M's jaw with whiplash speed before the exhausted fan-favorite can react, sending him crumpling to the canvas as the crowd erupts in furious boos at the devastating strike.

Pigu de Pollo catches Speedball Tim M staggering and unloads with the Pigu Buster, a vicious strike that drops Speedball Tim M like a stone. The arena erupts in boos as the referee counts three, Pigu de Pollo standing over the fallen hero with a sneer.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.