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Feb 0007

Early

Punches


brawl 100%
Early

Punches


brawl 100%
82 93

Pigu de Pollo backs Speedball Tim M into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Speedball Tim M's head back before Pigu de Pollo smirks at the jeering audience.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

82 81

Speedball Tim M ducks under Pigu de Pollo's lockup attempt and uses lightning-quick footwork to slide between their legs, hooking the heel's knees and rolling them backwards into a picture-perfect sunset flip pinning combination as the crowd roars its approval for the early counter.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

brawl -15%
Added by Bulldog
aerial +15%
Added by Sunset Flip
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

83 84

Pigu de Pollo catches Speedball Tim M off-guard with a brutal series of stiff forearm strikes, each one snapping the face's head back as the crowd boos the vicious assault. The heel backs Speedball Tim M into the corner and continues the relentless barrage, forcing the referee to intervene as Speedball Tim M slumps against the turnbuckles.


Mid

Dropkick


aerial 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

104 115

Pigu de Pollo suddenly whips around with a vicious spinning backfist, the cheap shot catching Speedball Tim M flush across the jaw while the referee's back is turned. The crowd erupts in boos as Speedball Tim M crumples to the canvas, stunned by the underhanded strike, while Pigu de Pollo smirks and feigns innocence.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +6%
Added by Running Knee
Mid

Corner Splash


speed 125%
99 113

Pigu de Pollo whips Speedball Tim M hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Speedball Tim M with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
103 72

Speedball Tim M suddenly pivots and whips around with a lightning-quick spinning backfist that cracks across Pigu de Pollo's jaw, the sharp strike echoing through the arena as the crowd roars in approval. The cowardly heel stumbles backward, clutching their face, while Speedball Tim M stands ready, fists clenched.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

brawl +7%
Added by Spinning Backfist
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

130 117

Speedball Tim M leaps onto Pigu de Pollo's back from the top rope, hooking both arms before rolling backward and planting their knees into the exhausted heel's spine, wrenching back in a devastating surfboard stretch as the crowd roars its approval while Pigu de Pollo howls in agony, trapped helplessly in the agonizing submission hold.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

107 121

Pigu de Pollo spins violently and nearly decapitates the exhausted Speedball Tim M with a vicious discus clothesline, the sickening impact echoing throughout the arena as Speedball Tim M crumples to the mat while the crowd erupts in boos at the brutal, late-match assault.

Pigu de Pollo catches Speedball Tim M off guard with a vicious Pigu Buster, the devastating strike connecting flush with Speedball Tim M's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Pigu de Pollo's brutal victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.