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Feb 0001

Early

Kicks


speed 100%
Early

Body Slam


power 100%
65 62

Ox Ozford unleashes a lightning-quick barrage of stiff kicks to Alley Rat's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Alley Rat stumbling backward.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
47 51

Alley Rat unleashes a lightning-fast flurry of kicks, targeting Ox Ozford's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
49 21

Ox Ozford backs Alley Rat into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Alley Rat slumps against the turnbuckles.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
59 26

Ox Ozford catches Alley Rat charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Alley Rat clutching his back in agony.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
34 75

Alley Rat has had enough of Ox Ozford's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Ox Ozford square on the forehead, snapping their head back violently as the crowd roars its approval. Ox Ozford staggers backward, dazed and disoriented, while Alley Rat shakes off the impact and stands tall, ready to


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
61 64

Alley Rat charges across the ring with lightning speed, catching Ox Ozford off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Ox Ozford crumples to the mat, clutching their ribs while Alley Rat feeds off the roaring approval.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
74 32

Ox Ozford viciously swings a brutal lariat that nearly decapitates Alley Rat, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.


Late

Top Rope Splash


aerial 150%
Late

Super Kick


speed 150%
41 77

Alley Rat tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Ox Ozford staggers to their feet, Alley Rat explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Ox Ozford crashing to the canvas as the fans erupt in celebration.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
98 90

Ox Ozford feigns a leg injury to lure in the sympathetic Alley Rat, then explodes with lightning-quick precision, his boot smashing into Alley Rat's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.

Ox Ozford wrenches back on the Ox Box, grinding Alley Rat's joints with sadistic precision as the arena erupts in boos. The valiant Alley Rat refuses to tap, face contorted in agony, but Ox Ozford applies even more torque until Alley Rat's hand finally slaps the mat in defeat.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.