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Aug 0001

Early

Kicks


speed 100%
Early

Punches


brawl 100%
65 44

Ox Ozford unleashes a lightning-quick flurry of stiff kicks to Red Buster's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Red Buster buckling backward against the ropes from the sudden assault.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
47 60

Red Buster launches off the ropes with a soaring crossbody, catching Ox Ozford completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as Red Buster quickly scrambles up, smirking at the grounded Ox Ozford who clutches his chest in frustration.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
27 54

Red Buster unleashes a lightning-quick flurry of stiff kicks to Ox Ozford's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Ox Ozford buckling backward against the ropes from the sudden assault.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
59 75

Red Buster springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Ox Ozford's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Ox Ozford dazed and slumped against the ropes.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
81 68

Ox Ozford charges across the ring with explosive velocity, catching Red Buster off-guard as they slam into them in the corner with a brutal splash. The impact crushes Red Buster against the turnbuckles as the crowd boos the reckless abandon, Ox Ozford quickly backing away with a sneer while Red Buster slumps forward, gasping for air.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
34 35

Red Buster methodically wrenches back on Ox Ozford's legs, applying a textbook Boston Crab with surgical precision while Ox Ozford claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Ox Ozford's face contorting in agony.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
74 90

Red Buster scales the turnbuckles with exhausted determination, measuring the worn-down Ox Ozford sprawled below. Launching with reckless abandon, Red Buster soars through the air, crashing down chest-first across Ox Ozford's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Ox Ozford convulses from the devastating aerial assault.

Red Buster catches Ox Ozford off-guard and delivers a devastating Carnage, the impact echoing throughout the arena as Ox Ozford crumples to the canvas, completely unconscious. The crowd boos both competitors as the referee counts the pin, Red Buster smirking with ruthless satisfaction.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.