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Dec 0013

Early

Crossbody


aerial 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

90 86

Steven Flores sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches FLYIN’ BRIAN square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

81 90

FLYIN’ BRIAN catches Steven Flores off guard with a lightning-quick leap, wrapping their legs around the hero's head before whipping them across the ring with a picture-perfect hurricanrana, drawing boos from the crowd as Steven Flores crashes hard into the mat.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
90 100

FLYIN’ BRIAN launches off the ropes with a picture-perfect crossbody, catching Steven Flores completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Steven Flores's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Dropkick


aerial 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

113 97

Steven Flores launches into the air with picture-perfect form, both feet connecting flush with FLYIN’ BRIAN's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

103 117

FLYIN’ BRIAN leaps onto Steven Flores's shoulders with surprising agility, wrenching the head between their thighs before flipping backwards with technical precision, spiking the fan favorite brutally onto the canvas with a picture-perfect Frankensteiner that draws venomous boos from the capacity crowd.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
103 155

FLYIN’ BRIAN springs off the middle rope with surprising agility, launching both boots squarely into Steven Flores's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Top Rope Splash


aerial 150%
117 150

FLYIN’ BRIAN scales the turnbuckles with deliberate arrogance, taunting the crowd as Steven Flores lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.

FLYIN’ BRIAN hoists Steven Flores high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Seismic Drop, planting the fan favorite with sickening force as the crowd erupts in boos and Steven Flores lies motionless.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.