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Nov 0009

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

68 90

SMASHER explodes with lightning-fast reflexes, hooking Steven Flores's head and sprinting forward before driving them face-first into the canvas with a crisp bulldog. The crowd roars in appreciation as both competitors show their early-match speed and technical prowess.


Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

65 80

SMASHER charges across the ring with explosive force, building momentum off the ropes before driving their shoulder deep into Steven Flores's chest with devastating impact. The collision sends Steven Flores crashing hard to the mat as the crowd roars in appreciation of the raw power on display, both competitors showing mutual respect in this early test of strength.


Early

Crossbody


aerial 100%
aerial -15%
Added by Shoulder Tackle
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

65 93

SMASHER ducks under a collar-and-elbow attempt and uses lightning-quick footwork to slip between Steven Flores's legs, grabbing the waistband and rolling backward with explosive speed to flip Steven Flores onto their shoulders for a pinning predicament as the crowd applauds the slick technical exchange.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

87 120

SMASHER fakes a dive through the ropes, causing Steven Flores to brace for impact, then whips back with lightning-quick precision to nail a stiff Tiger Feint Kick that snaps Steven Flores's head back. The crowd roars in appreciation as Steven Flores staggers away from the ropes, clearly dazed by the innovative strike.


Mid

Dropkick


aerial 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
95 130

SMASHER whips around with lightning-quick precision, their spinning heel kick connecting flush with Steven Flores's jaw in a blur of motion that sends them staggering backward as the crowd roars in appreciation of the explosive strike's technical excellence.

SMASHER hoists Steven Flores onto their shoulders, the crowd rising in anticipation as they spin and drive them down with Blindside, the ring shaking from impact. Steven Flores lies motionless as the referee counts three, and SMASHER stands victorious while the arena erupts in respectful applause for both competitors.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.