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Apr 0013

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

90 90

MR HANDSOME springs off the ropes with explosive momentum, launching into a picture-perfect running knee that crashes into Steven Flores's jaw, sending the cowardly heel sprawling to the canvas as the crowd erupts in approval of the high-flying strike.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +17%
Added by Running Knee
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

96 86

Steven Flores unleashes a blistering series of forearm strikes, backing MR HANDSOME into the corner with raw aggression as the crowd roars its approval. The face connects with rapid-fire blows, each shot snapping the heel's head back, until MR HANDSOME slumps against the turnbuckles, overwhelmed by the relentless striking assault.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
90 95

MR HANDSOME backs Steven Flores into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Steven Flores's head back before MR HANDSOME smirks at the jeering audience.


Mid

Dropkick


aerial 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

113 109

Steven Flores springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches MR HANDSOME square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

103 115

MR HANDSOME scales the turnbuckle while Steven Flores struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as Steven Flores crumples to the canvas from the opportunistic aerial assault.


Mid

Headbutt


brawl 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -35%
Added by Big Boot
113 83

Steven Flores has had enough of MR HANDSOME's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as MR HANDSOME staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Late

Lariat


brawl 150%
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl +8%
Added by Spinning Backfist
135 131

Steven Flores grits through exhaustion and unleashes a brutal lariat that nearly decapitates MR HANDSOME, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Steven Flores stands over the fallen villain, fist still clenched from the devastating strike.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
brawl +36%
Added by Discus Clothesline
135 177

MR HANDSOME viciously swings their arm like a steel bar across Steven Flores's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, Steven Flores crashing hard to the mat clutching their neck while MR HANDSOME sneers with malicious satisfaction.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

117 142

MR HANDSOME viciously wrenches back on the Crossface, grinding their forearm across Steven Flores's jaw with brutal malice as the exhausted hero writhes in agony, trapped in center ring with nowhere to go while the crowd roars in sympathetic desperation for their fallen warrior.

Steven Flores charges forward with , but MR HANDSOME counters at the last second, and both wrestlers crash to the mat in a devastating collision. Neither moves. The referee checks both competitors as the stunned crowd falls silent, realizing no one is getting up from this one.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.