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Dec 0012

Early

Punches


brawl 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

90 90

MR HANDSOME unloads with a flurry of straight right hands, backing Steven Flores into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. MR HANDSOME feeds off the energy, landing one final shot that leaves Steven Flores slumped against the turnbuckles.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

81 86

MR HANDSOME corners Steven Flores and unleashes a vicious barrage of forearm strikes, cracking shot after shot across the face's jaw with reckless abandon. The heel shows no regard for sportsmanship, connecting with a brutal final forearm that staggers Steven Flores backward as the crowd erupts in boos at the ruthless attack.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
90 95

MR HANDSOME backs Steven Flores into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Steven Flores slumps against the turnbuckles.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Headbutt


brawl 125%
103 119

MR HANDSOME rakes Steven Flores's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Steven Flores's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Dropkick


aerial 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -35%
Added by Big Boot
113 83

Steven Flores springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches MR HANDSOME square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +23%
Added by Spinning Backfist
103 131

MR HANDSOME cuts off Steven Flores's momentum with a vicious big boot, planting their sole directly into Steven Flores's face with brutal street-fight intensity. The sickening thud echoes through the arena as Steven Flores crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Late

Lariat


brawl 150%
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

135 142

MR HANDSOME viciously wrenches back on the crossface, their fingers clawing at Steven Flores's face while the crowd erupts in furious boos. The exhausted fan favorite desperately reaches for the ropes, but MR HANDSOME cruelly applies more pressure, grinding the hold with brutal intensity until Steven Flores's arm drops limply to the mat.

MR HANDSOME hoists Steven Flores high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Bone Crusher, planting the fan favorite with sickening force as the crowd erupts in boos and Steven Flores lies motionless.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.