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Jul 0012

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

90 90

FLYIN’ BRIAN springs off the ropes with explosive momentum, launching into a picture-perfect running knee that crashes into Steven Flores's jaw, sending the cowardly heel sprawling to the canvas as the crowd erupts in approval of the high-flying strike.


Early

Punches


brawl 100%
brawl +14%
Added by Running Knee
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

103 86

Steven Flores unloads with a flurry of straight right hands, backing FLYIN’ BRIAN into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Steven Flores feeds off the energy, landing one final shot that leaves FLYIN’ BRIAN slumped against the turnbuckles.


Early

Crossbody


aerial 100%
aerial -15%
Added by Shoulder Tackle
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

77 76

Steven Flores springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into FLYIN’ BRIAN's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Mid

Dropkick


aerial 125%
aerial -15%
Added by Hammerlock
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

99 115

FLYIN’ BRIAN scales the turnbuckle while Steven Flores struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as Steven Flores crumples to the canvas from the opportunistic aerial assault.


Mid

Headbutt


brawl 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

113 117

FLYIN’ BRIAN springs to the top rope with surprising agility, leaping off to catch Steven Flores's head between their legs, then flips backward with technical precision to plant the beloved competitor headfirst into the canvas with a devastating Frankensteiner. The crowd erupts in boos as FLYIN’ BRIAN sneers arrogantly while Steven Flores writhes on the mat, clutching their neck.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
103 155

FLYIN’ BRIAN springs off the second rope with surprising elevation, launching both boots into Steven Flores's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as FLYIN’ BRIAN smirks at the jeering crowd.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

117 125

FLYIN’ BRIAN scales the turnbuckles with deliberate arrogance, soaking in the crowd's hatred as the exhausted Steven Flores lies helpless below. Launching himself recklessly from the top rope, FLYIN’ BRIAN crashes down skull-first into Steven Flores's chest with a devastating diving headbutt, drawing boos as both wrestlers writhe in pain from the high-risk maneuver.


Late

Top Rope Splash


aerial 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

135 130

Steven Flores ascends to the top turnbuckle as the exhausted FLYIN’ BRIAN writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while FLYIN’ BRIAN convulses from the devastating high-flying assault.


Late

Lariat


brawl 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

135 105

Steven Flores grits through exhaustion and unleashes a brutal lariat that nearly decapitates FLYIN’ BRIAN, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Steven Flores stands over the fallen villain, fist still clenched from the devastating strike.

Steven Flores and FLYIN’ BRIAN collide with , but the impact sends both crashing to the canvas in a heap of exhausted bodies. Neither competitor moves as the referee checks on them, the arena falling into stunned silence at the brutal double-knockout that leaves no victor standing.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.