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Feb 0009

Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
76 100

FLYIN’ BRIAN launches off the ropes with a picture-perfect crossbody, catching Steven Flores completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Steven Flores's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

76 76

FLYIN’ BRIAN charges across the ring with explosive momentum, leaping into the air as Steven Flores turns around, driving a devastating knee directly into the heel's jaw that echoes throughout the arena and sends Steven Flores crashing to the mat as the crowd erupts in approval.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Hammerlock
brawl -5%
Added by Running Knee
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

53 80

FLYIN’ BRIAN charges across the ring with malicious intent, plowing through Steven Flores with a devastating shoulder tackle that sends the fan favorite crashing hard to the mat. The heel sneers at the booing crowd while standing over the fallen Steven Flores, flexing and taunting as the impact echoes throughout the arena.


Mid

Headbutt


brawl 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

grapple -15%
Added by Forearm Strikes
95 104

FLYIN’ BRIAN springs to the top rope with surprising agility, leaping off to catch Steven Flores's head between their legs, then flips backward with technical precision to plant the beloved competitor headfirst into the canvas with a devastating Frankensteiner. The crowd erupts in boos as FLYIN’ BRIAN sneers arrogantly while Steven Flores writhes on the mat, clutching their neck.


Mid

Dropkick


aerial 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

95 97

FLYIN’ BRIAN methodically cranks on the arm wringer, torquing Steven Flores's shoulder at a vicious angle while the crowd boos the calculated torment. The heel sneers at the struggling babyface, adding extra pressure with technical precision before wrenching the hold tighter, forcing Steven Flores to grimace in agony.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

87 115

FLYIN’ BRIAN scales the turnbuckle as Steven Flores struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into Steven Flores's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.

FLYIN’ BRIAN hoists Steven Flores high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Seismic Drop, planting the fan favorite with sickening force as the crowd erupts in boos and Steven Flores lies motionless.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.