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Sep 0012

Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
90 96

GIANT LIAR launches off the ropes with a picture-perfect crossbody, catching Steven Flores completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Steven Flores's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
90 100

GIANT LIAR locks in a technically precise waistlock, wrenching Steven Flores off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Steven Flores grimaces from the impact.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
90 28

Steven Flores springs off the ropes with explosive momentum, launching into a picture-perfect running knee that crashes into GIANT LIAR's jaw, sending the cowardly heel sprawling to the canvas as the crowd erupts in approval of the high-flying strike.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Power Slam


power 125%
103 109

GIANT LIAR catches the charging Steven Flores mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as GIANT LIAR flexes over the crumpled hero.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +6%
Added by Running Knee
Mid

Corner Splash


speed 125%
109 35

Steven Flores charges forward with righteous fury and drives a thunderous big boot straight into GIANT LIAR's jaw, the brawling strike echoing through the arena as the crowd roars its approval while GIANT LIAR crumples to the canvas in a heap.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
113 125

GIANT LIAR methodically wrenches back on the Boston Crab, applying textbook technical pressure as Steven Flores claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Steven Flores's spine while the crowd rallies behind the suffering babyface. GIANT LIAR smirks at the anguished cries, maintaining perfect form on the submission hold.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Top Rope Splash


aerial 150%
117 144

GIANT LIAR scales the turnbuckles with deliberate arrogance, taunting the crowd as Steven Flores lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.

GIANT LIAR hoists the struggling Steven Flores up into position, ignoring the deafening boos as he drives him down with a sickening Doomsday that leaves Steven Flores crumpled and motionless on the canvas, the heel standing over his fallen opponent with a cruel smirk as the referee counts three.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.