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Aug 0012

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
52 88

DoorMat Gonzalez backs Jerry Nguyen into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Jerry Nguyen's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
35 33

Jerry Nguyen unloads with a flurry of right hands, backing DoorMat Gonzalez into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, DoorMat Gonzalez desperately covering up but unable to escape the relentless assault.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
65 88

DoorMat Gonzalez locks in a technically precise waistlock, wrenching Jerry Nguyen off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Jerry Nguyen grimaces from the impact.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
65 110

DoorMat Gonzalez wrenches back on the Boston Crab with technical precision, grinding Jerry Nguyen's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Jerry Nguyen's suffering, drawing anguished groans from the trapped babyface.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
43 41

Jerry Nguyen charges across the ring with lightning speed, catching DoorMat Gonzalez against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from DoorMat Gonzalez's lungs as Jerry Nguyen's momentum flattens the heel against the pads, leaving DoorMat Gonzalez slumped and gasping.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
44 110

DoorMat Gonzalez springs off the middle rope with surprising agility, launching both boots squarely into Jerry Nguyen's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
78 132

DoorMat Gonzalez scales the turnbuckles with deliberate arrogance, taunting the crowd as Jerry Nguyen lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.

DoorMat Gonzalez wrenches back on the Welcome Mat, twisting Jerry Nguyen's body at an unnatural angle as the crowd roars in protest. Jerry Nguyen fights valiantly but finally taps out desperately, and DoorMat Gonzalez refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.