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Apr 0010

Early

Crossbody


aerial 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

52 81

BIG MAGIC sprints toward Jerry Nguyen and leaps into the air, wrapping their legs around Jerry Nguyen's head with incredible agility before flipping backwards, sending Jerry Nguyen tumbling across the ring with a picture-perfect hurricanrana as the crowd erupts in appreciation of the spectacular athleticism on display.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
Early

Crossbody


aerial 100%
55 90

BIG MAGIC sprints to the ropes with electric energy, rebounding with perfect timing before launching into a picture-perfect crossbody that catches Jerry Nguyen flush across the chest, driving both competitors to the mat as the capacity crowd erupts in appreciation of the athletic display.


Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

35 90

BIG MAGIC smoothly transitions behind Jerry Nguyen and cinches in a textbook hammerlock, wrenching the arm with technical precision as the crowd appreciates the pure wrestling craftsmanship on display. Jerry Nguyen grimaces but nods respectfully while BIG MAGIC maintains the expertly applied hold, controlling the early pace with fundamental mat work.


Mid

Headbutt


brawl 125%
brawl -15%
Added by Hammerlock
Mid

Dropkick


aerial 125%
39 113

BIG MAGIC launches into a picture-perfect springboard dropkick, soaring through the air with incredible height before both boots connect flush with Jerry Nguyen's chest, sending them crashing hard to the canvas as the crowd erupts in appreciation of the athletic display.


Mid

Boston Crab


grapple 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

81 56

Jerry Nguyen skillfully captures BIG MAGIC's legs, stepping through with technical precision before sitting back into a textbook Boston Crab, the crowd applauding the beautiful execution as BIG MAGIC grimaces in pain, desperately clawing toward the ropes while Jerry Nguyen maintains perfect form and control.


Mid

Dropkick


aerial 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

65 118

BIG MAGIC springs onto the second rope, launches into a picture-perfect backflip, and catches Jerry Nguyen's head between their thighs with technical precision, whipping them overhead with a hurricanrana that sends them crashing to the canvas as the crowd erupts in appreciation for the spectacular athleticism on display.

BIG MAGIC locks in Zero Hour with technical precision, wrenching back as Jerry Nguyen fights valiantly but finds no escape. The crowd rises in respectful awe as Jerry Nguyen's hand hovers, then finally taps out. BIG MAGIC releases immediately, extending a hand to help Jerry Nguyen up as both receive a standing ovation.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.