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Jul 0012

Early

Punches


brawl 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

35 89

RecordstoreClerk charges forward with vicious intent, leaping and driving a blistering knee strike into Jerry Nguyen's jaw with explosive force. The crowd erupts in boos as the cowardly heel catches the unsuspecting face off-guard, sending Jerry Nguyen crashing to the canvas while RecordstoreClerk smirks at the hostile reaction.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
52 90

RecordstoreClerk unleashes a lightning-quick flurry of stiff kicks to Jerry Nguyen's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Jerry Nguyen to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

65 90

RecordstoreClerk suddenly ducks beneath Jerry Nguyen's collar-and-elbow attempt, using his quick hands to grab the tights for leverage as he rolls backward through the legs and flips Jerry Nguyen over into a pin, drawing loud boos from the crowd who clearly saw the illegal assist.


Mid

Corner Splash


speed 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl +3%
Added by Running Knee
43 114

RecordstoreClerk suddenly whips around with a vicious spinning backfist, the cheap shot catching Jerry Nguyen flush across the jaw while the referee's back is turned. The crowd erupts in boos as Jerry Nguyen crumples to the canvas, stunned by the underhanded strike, while RecordstoreClerk smirks and feigns innocence.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
brawl +39%
Added by Spinning Backfist
81 146

RecordstoreClerk takes a cheap shot, stepping in close and cracking Jerry Nguyen right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Jerry Nguyen staggers backward, momentarily dazed and clutching his forehead while RecordstoreClerk smirks at the damage done.

RecordstoreClerk climbs to the top rope as Jerry Nguyen struggles to their feet, then launches into the devastating You're Listening to THAT, crashing down with vicious impact that leaves Jerry Nguyen motionless on the mat while the crowd erupts in boos at the heel's calculated brutality.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.