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Dec 0010

Early

Kicks


speed 100%
Early

Punches


brawl 100%
34 87

Cant Be Worse backs Jerry Nguyen into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Jerry Nguyen slumps against the turnbuckles.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
52 30

Jerry Nguyen sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Cant Be Worse square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
35 87

Cant Be Worse stalks Jerry Nguyen into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds Jerry Nguyen suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Cant Be Worse flexes arrogantly over the fallen Jerry Nguyen.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
44 109

Cant Be Worse catches the charging Jerry Nguyen mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as Cant Be Worse flexes over the crumpled hero.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
65 38

Jerry Nguyen launches into the air with picture-perfect form, both feet connecting flush with Cant Be Worse's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
43 109

Cant Be Worse rakes Jerry Nguyen's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Jerry Nguyen's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
78 45

Jerry Nguyen scales the turnbuckles as the exhausted Cant Be Worse struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, Jerry Nguyen soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from Cant Be Worse's lungs as the arena erupts in thunderous cheers.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
53 39

Jerry Nguyen grits through exhaustion and unleashes a brutal lariat that nearly decapitates Cant Be Worse, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Jerry Nguyen stands over the fallen villain, fist still clenched from the devastating strike.


Late

DDT


grapple 150%
Late

Lariat


brawl 150%
98 131

Cant Be Worse viciously swings a brutal lariat that catches Jerry Nguyen flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as Cant Be Worse stands over the fallen fan-favorite, soaking in the crowd's hatred while Jerry Nguyen clutches at their neck in agony.

Cant Be Worse catches Jerry Nguyen staggering and unloads with the Loser's Anthem, a vicious strike that drops Jerry Nguyen like a stone. The arena erupts in boos as the referee counts three, Cant Be Worse standing over the fallen hero with a sneer.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.