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Oct 0001

Early

Body Slam


power 100%
Early

Kicks


speed 100%
65 35

Razor Doom shoves THE BODY back into the corner before grabbing a fistful of tights, hoisting the unsuspecting opponent overhead with brute force and slamming them spine-first into the canvas with a thunderous body slam that draws jeers from the crowd as both heels show their ruthless nature early.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
47 19

Razor Doom unleashes a lightning-quick barrage of stiff kicks to THE BODY's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Razor Doom backs their opponent into the corner.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
58 82

THE BODY launches off the ropes with a soaring crossbody, catching Razor Doom completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as THE BODY quickly scrambles up, smirking at the grounded Razor Doom who clutches his chest in frustration.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
59 90

THE BODY methodically wrenches back on Razor Doom's legs, applying a textbook Boston Crab with surgical precision while Razor Doom claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Razor Doom's face contorting in agony.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
81 24

Razor Doom catches THE BODY charging in, hoisting them high overhead with brutal force before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing jeers from the crowd as both heels show no mercy in their vicious collision.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
73 103

THE BODY springs off the middle rope with a perfectly executed dropkick, both boots smashing into Razor Doom's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Late

Vertical Suplex


power 150%
Late

Top Rope Splash


aerial 150%
98 123

THE BODY scales the turnbuckles with exhausted determination, measuring the worn-down Razor Doom sprawled below. Launching with reckless abandon, THE BODY soars through the air, crashing down chest-first across Razor Doom's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Razor Doom convulses from the devastating aerial assault.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
60 53

Razor Doom staggers forward and viciously swings their arm like a club, catching THE BODY brutally across the throat with a devastating lariat that echoes throughout the arena, sending THE BODY crashing hard to the mat as the crowd boos both competitors while Razor Doom stands over their fallen opponent with malicious satisfaction.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
71 29

Razor Doom measures up the exhausted THE BODY, suddenly stomping the mat to draw attention before exploding forward with lightning-quick precision, her boot cracking viciously against THE BODY's jaw in a devastating Super Kick that echoes throughout the arena, dropping her opponent in a heap as the crowd voices their disdain for both competitors.

Razor Doom hoists THE BODY into position and drives them down with Dead End, the sickening impact echoing through the arena as THE BODY crumples lifelessly to the mat. The crowd boos mercilessly as Razor Doom sneers over the fallen body, claiming a brutal victory in this war between villains.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.