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Mar 0010

Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
65 100

Crush locks in a textbook waistlock and demonstrates pure technical mastery, bridging back flawlessly to launch Samuel Roberts overhead with a crisp backdrop suplex. The crowd appreciates the early display of grappling expertise as Samuel Roberts crashes to the canvas, and Crush maintains the bridge for a picture-perfect execution that showcases their superior mat wrestling prowess.


Early

Kicks


speed 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

44 93

Crush smoothly hooks Samuel Roberts's head and arm, displaying excellent technical precision as they snap their hips and lift Samuel Roberts cleanly off the canvas. The crowd applauds the textbook execution as Crush bridges through the suplex with technical excellence, dropping Samuel Roberts firmly on their back before floating over into a pin attempt, showcasing the mutual respect in this competitive opening exchange.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
31 90

Crush springs off the ropes with incredible height, launching into a picture-perfect crossbody that catches Samuel Roberts flush across the chest, driving both competitors to the mat as the capacity crowd roars in appreciation of the high-flying athleticism on display.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
59 125

Crush methodically turns Samuel Roberts over and sits back deep into a textbook Boston Crab, applying precise pressure to the lower back. The technical mastery draws respectful applause as Samuel Roberts grimaces in pain, clawing toward the ropes while Crush maintains perfect positioning and leverage.


Mid

Corner Splash


speed 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

55 118

Crush leaps onto Samuel Roberts's shoulders with incredible athleticism, wrapping their legs tight before rotating backward in a picture-perfect Frankensteiner that sends Samuel Roberts flipping head-over-heels across the canvas. The crowd erupts as Crush demonstrates their high-flying prowess, while Samuel Roberts writhes on the mat clutching their neck.

Crush hoists Samuel Roberts onto their shoulders, the arena erupting as both competitors give everything they have. With respect but unwavering determination, Crush delivers Apex, driving Samuel Roberts down with devastating impact. The referee counts three as the crowd roars in appreciation of this hard-fought victory.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.