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Sep 0010

Early

Body Slam


power 100%
Early

Kicks


speed 100%
65 33

Samuel Roberts hoists the protesting DoorMat Gonzalez high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
31 79

DoorMat Gonzalez backs Samuel Roberts into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Samuel Roberts's head back before DoorMat Gonzalez smirks at the jeering audience.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
47 82

DoorMat Gonzalez springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into Samuel Roberts's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
39 103

DoorMat Gonzalez springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into Samuel Roberts's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
81 99

DoorMat Gonzalez takes a cheap shot, stepping in close and cracking Samuel Roberts right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Samuel Roberts staggers backward, momentarily dazed and clutching his forehead while DoorMat Gonzalez smirks at the damage done.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
59 41

Samuel Roberts expertly flips DoorMat Gonzalez onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as DoorMat Gonzalez writhes in agony, desperately clawing toward the ropes while Samuel Roberts sits deep, maintaining perfect leverage on the submission hold.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
98 119

DoorMat Gonzalez viciously swings their arm like a steel bar across Samuel Roberts's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, Samuel Roberts crashing hard to the mat clutching their neck while DoorMat Gonzalez sneers with malicious satisfaction.

DoorMat Gonzalez wrenches back on the Welcome Mat, twisting Samuel Roberts's body at an unnatural angle as the crowd roars in protest. Samuel Roberts fights valiantly but finally taps out desperately, and DoorMat Gonzalez refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.