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Oct 0010

Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
44 30

Samuel Roberts unleashes a lightning-quick flurry of rapid-fire kicks to Cant Be Worse's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Cant Be Worse can mount any counter.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
65 26

Samuel Roberts hoists the protesting Cant Be Worse high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Cant Be Worse arching their back in pain.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
31 87

Cant Be Worse backs Samuel Roberts into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Samuel Roberts's head back before Cant Be Worse smirks at the jeering audience.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
55 109

Cant Be Worse catches the charging Samuel Roberts mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as Cant Be Worse flexes over the crumpled hero.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
39 33

Samuel Roberts launches himself skyward with incredible elevation, his boots connecting perfectly with Cant Be Worse's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Cant Be Worse clutches his face in pain, rolling toward the ropes while Samuel Roberts kips up to his feet.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
59 109

Cant Be Worse takes a cheap shot, stepping in close and cracking Samuel Roberts right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Samuel Roberts staggers backward, momentarily dazed and clutching his forehead while Cant Be Worse smirks at the damage done.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
47 131

Cant Be Worse viciously swings their arm like a steel bar across Samuel Roberts's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, Samuel Roberts crashing hard to the mat clutching their neck while Cant Be Worse sneers with malicious satisfaction.


Late

DDT


grapple 150%
Late

Vertical Suplex


power 150%
71 131

Cant Be Worse hoists the exhausted Samuel Roberts high overhead, holding him suspended for several agonizing seconds to showcase dominance before driving him brutally into the canvas with a thunderous vertical suplex. The impact echoes through the arena as boos rain down, Samuel Roberts clutching his spine while Cant Be Worse smirks callously at the destruction.

Cant Be Worse catches Samuel Roberts staggering and unloads with the Loser's Anthem, a vicious strike that drops Samuel Roberts like a stone. The arena erupts in boos as the referee counts three, Cant Be Worse standing over the fallen hero with a sneer.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.