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Mar 0001

Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
41 24

Ghost Machine stalks J.Burroughs into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds J.Burroughs suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Ghost Machine flexes arrogantly over the fallen J.Burroughs.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
53 65

J.Burroughs unloads with a flurry of right hands, backing Ghost Machine into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Ghost Machine desperately covering up but unable to escape the relentless assault.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
22 68

J.Burroughs unleashes a lightning-fast flurry of kicks, striking Ghost Machine's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Headbutt


brawl 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

81 83

J.Burroughs suddenly pivots and whips around with a lightning-quick spinning backfist that cracks across Ghost Machine's jaw, the sharp strike echoing through the arena as the crowd roars in approval. The cowardly heel stumbles backward, clutching their face, while J.Burroughs stands ready, fists clenched.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
brawl +19%
Added by Spinning Backfist
51 94

J.Burroughs has had enough of Ghost Machine's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Ghost Machine clutches their forehead in pain.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
66 85

J.Burroughs charges across the ring with lightning speed, catching Ghost Machine off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Ghost Machine crumples to the mat, clutching their ribs while J.Burroughs feeds off the roaring approval.

J.Burroughs hoists the despised Ghost Machine high overhead, the crowd roaring in approval as they deliver the devastating Double leg takdedown, driving the villain spine-first into the canvas with thunderous force—Ghost Machine crumples motionless as the arena explodes in celebration.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.