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Sep 0001

Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
43 30

Ghost Machine unleashes a lightning-quick flurry of stiff kicks to Jacob Wright's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Jacob Wright to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Body Slam


power 100%
Early

Body Slam


power 100%
41 41

Jacob Wright hoists the protesting Ghost Machine high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
53 60

Jacob Wright secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Ghost Machine smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Jacob Wright maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
90 51

Ghost Machine takes a cheap shot, stepping in close and cracking Jacob Wright right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Jacob Wright staggers backward, momentarily dazed and clutching his forehead while Ghost Machine smirks at the damage done.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
51 38

Ghost Machine catches Jacob Wright off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Ghost Machine flexes arrogantly over the fallen Jacob Wright, relishing the destruction.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
54 81

Jacob Wright has had enough of Ghost Machine's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Ghost Machine square on the forehead, snapping their head back violently as the crowd roars its approval. Ghost Machine staggers backward, dazed and disoriented, while Jacob Wright shakes off the impact and stands tall, ready to


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
62 90

Jacob Wright catches the exhausted Ghost Machine in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Jacob Wright drops straight down, spiking Ghost Machine's skull into the canvas with devastating impact. The arena erupts as Ghost Machine crumples to the mat, and Jacob Wright immediately covers for what could be the finish.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
108 62

Ghost Machine viciously swings a brutal lariat that catches Jacob Wright flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as Ghost Machine stands over the fallen fan-favorite, soaking in the crowd's hatred while Jacob Wright clutches at their neck in agony.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
80 98

Jacob Wright unleashes a vicious lariat that nearly decapitates the despicable Ghost Machine, the sheer impact echoing throughout the arena as the crowd roars with approval, watching their hero deliver brutal justice to the hated villain who crumples to the mat.

Ghost Machine charges forward with , but Jacob Wright counters at the last second, and both wrestlers crash to the mat in a devastating collision. Neither moves. The referee checks both competitors as the stunned crowd falls silent, realizing no one is getting up from this one.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.