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Jun 0002

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Crossbody


aerial 100%
63 76

Smilin Steve springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Debt Collector's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

91 68

Debt Collector launches into a picture-perfect hurricanrana, using Smilin Steve's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
62 65

Smilin Steve locks in a textbook waistlock, displaying technical precision as Debt Collector struggles to escape. With perfect form, Smilin Steve bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Debt Collector's shoulders into the canvas. The crowd roars its approval as Smilin Steve maintains control early in this contest.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Dropkick


aerial 125%
79 95

Smilin Steve launches himself skyward with incredible elevation, his boots connecting perfectly with Debt Collector's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Debt Collector clutches his face in pain, rolling toward the ropes while Smilin Steve kips up to his feet.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

100 87

Debt Collector scales the turnbuckle while Smilin Steve struggles to his feet, then launches into a picture-perfect diving forearm that crashes into the fan favorite's jaw, drawing loud boos as Smilin Steve crumples to the canvas from the opportunistic aerial assault.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -35%
Added by Arm Wringer
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

grapple -35%
Added by Diving Forearm
53 68

Smilin Steve leaps onto Debt Collector's shoulders with incredible agility, wrapping their legs around the heel's head before violently snapping backward through a picture-perfect Frankensteiner that sends Debt Collector crashing headfirst into the canvas, drawing a thunderous roar from the crowd as the calculated aerial maneuver leaves the villain dazed and struggling to recover.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +30%
Added by Frankensteiner
aerial +50%
Added by Diving Headbutt
63 156

Smilin Steve ascends to the top turnbuckle, the exhausted crowd rising to their feet as he measures the downed Debt Collector. With unwavering resolve despite his fatigue, he launches himself through the air, crashing his skull into Debt Collector's chest with a devastating headbutt that echoes throughout the arena, drawing thunderous approval as the heel writhes in agony.

Smilin Steve wrenches back on the Happy and You Know It, bending Debt Collector's body at a sickening angle as the crowd roars its approval. The heel claws desperately at the mat, pride crumbling as the pressure becomes unbearable, finally slapping the canvas repeatedly in submission while Smilin Steve holds the lock, ensuring justice is served.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.