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Oct 0003

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Punches


brawl 100%
89 34

Debt Collector catches John Brown off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Kicks


speed 100%
65 65

John Brown unleashes a lightning-quick flurry of rapid-fire kicks to Debt Collector's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Debt Collector can mount any counter.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +16%
Added by Running Knee
Early

Backdrop Suplex


grapple 100%
87 24

Debt Collector corners John Brown and unleashes a vicious barrage of forearm strikes, cracking shot after shot across the face's jaw with reckless abandon. The heel shows no regard for sportsmanship, connecting with a brutal final forearm that staggers John Brown backward as the crowd erupts in boos at the ruthless attack.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
grapple -15%
Added by Forearm Strikes
115 26

Debt Collector springs off the second rope with surprising elevation, launching both boots into John Brown's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as Debt Collector smirks at the jeering crowd.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

94 75

Debt Collector cuts off John Brown's momentum with a vicious big boot, planting their sole directly into John Brown's face with brutal street-fight intensity. The sickening thud echoes through the arena as John Brown crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Power Slam


power 125%
106 81

Debt Collector scales the turnbuckle as John Brown struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into John Brown's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.

Debt Collector ascends to the top rope and leaps through the air, crashing down on John Brown with the BANKRUPTCY. The arena erupts in boos as John Brown lies motionless, the referee counting three while Debt Collector smirks over their fallen opponent.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.