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Nov 0004

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Kicks


speed 100%
83 90

Great Scott unleashes a lightning-fast flurry of kicks, striking Debt Collector's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
74 77

Great Scott locks in a textbook waistlock, displaying technical precision as Debt Collector struggles to escape. With perfect form, Great Scott bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Debt Collector's shoulders into the canvas. The crowd roars its approval as Great Scott maintains control early in this contest.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Forearm Strikes
89 68

Debt Collector catches Great Scott off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -15%
Added by Hammerlock
brawl -4%
Added by Running Knee
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

79 103

Great Scott explodes with lightning-quick rotation, whipping around to crack Debt Collector square in the jaw with a devastating spinning heel kick that echoes throughout the arena, sending the heel staggering backward as the crowd roars its approval for the perfectly-timed strike.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Boston Crab


grapple 125%
106 113

Great Scott expertly flips Debt Collector onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Debt Collector writhes in agony, desperately clawing toward the ropes while Great Scott sits deep, maintaining perfect leverage on the submission hold.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -35%
Added by Diving Forearm
87 72

Debt Collector ducks under Great Scott's incoming strike and whips around with a vicious spinning backfist, the brawling strike cracking across Great Scott's jaw with brutal street-fight intensity. The cheap shot sends Great Scott staggering backward as the crowd erupts in boos, Debt Collector smirking at the damage inflicted.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

brawl -35%
Added by Arm Wringer
brawl +11%
Added by Spinning Backfist
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

100 117

Great Scott springs to the top rope with lightning-quick agility, pivoting mid-air to crack an explosive enzuigiri across Debt Collector's skull, sending the despised villain crashing face-first to the canvas as the exhausted crowd roars in approval of the breathtaking strike.

Great Scott hoists the despised Debt Collector high overhead, the crowd roaring in approval as they deliver the devastating Tectonic Power Bomb, driving the villain spine-first into the canvas with thunderous force—Debt Collector crumples motionless as the arena explodes in celebration.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.