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Apr 0003

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Punches


brawl 100%
82 85

High Wire Lee corners Daniel Robinson and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as High Wire Lee backs off momentarily, leaving Daniel Robinson dazed against the turnbuckles.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

68 77

High Wire Lee springs off the second rope with surprising agility, wrapping their legs around Daniel Robinson's head and whipping them across the ring with a picture-perfect hurricanrana that draws reluctant appreciation from the crowd despite both competitors' villainous reputations, leaving Daniel Robinson sprawled near the corner as High Wire Lee smirks confidently.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed +5%
Added by Snap Suplex
Early

Crossbody


aerial 100%
72 86

High Wire Lee scales the turnbuckles with calculated precision, measuring Daniel Robinson who's still recovering from the early onslaught. Launching through the air with picture-perfect form, High Wire Lee crashes down across Daniel Robinson's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
80 106

High Wire Lee rakes Daniel Robinson's eyes to distract the referee, then viciously cracks a brutal headbutt square into Daniel Robinson's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

132 99

Daniel Robinson charges across the ring with explosive velocity, catching High Wire Lee off-guard as they slam into them in the corner with a brutal splash. The impact crushes High Wire Lee against the turnbuckles as the crowd boos the reckless abandon, Daniel Robinson quickly backing away with a sneer while High Wire Lee slumps forward, gasping for air.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

123 98

Daniel Robinson whips around with lightning-quick precision, their heel cracking across High Wire Lee's jaw with a vicious spinning kick that sends their opponent staggering backwards. The crowd boos both competitors as Daniel Robinson smirks at their handiwork, High Wire Lee crumpling against the ropes from the sudden, sharp strike.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Top Rope Splash


aerial 150%
105 129

High Wire Lee scales the turnbuckles with exhausted determination, measuring the worn-down Daniel Robinson sprawled below. Launching with reckless abandon, High Wire Lee soars through the air, crashing down chest-first across Daniel Robinson's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Daniel Robinson convulses from the devastating aerial assault.

High Wire Lee ascends to the top rope as Daniel Robinson struggles to stand, and with calculated cruelty launches into the Tightrope Bomb, crashing down with devastating impact that leaves Daniel Robinson motionless on the canvas as the arena erupts in boos for the ruthless victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.