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Oct 0004

Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
97 89

Daniel Robinson unleashes a lightning-quick barrage of stiff kicks to David the Merman's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Daniel Robinson backs their opponent into the corner.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

79 89

David the Merman charges forward with malicious intent, leaping into a brutal running knee that crashes into Daniel Robinson's jaw, sending the rival villain staggering backward into the ropes as the crowd boos both competitors with equal disdain.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed +5%
Added by Snap Suplex
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +6%
Added by Running Knee
77 86

David the Merman unleashes a vicious barrage of forearm strikes, catching Daniel Robinson off-guard with brutal, street-fight intensity. The crowd boos as David the Merman backs their opponent into the corner, each strike landing with ruthless precision, leaving Daniel Robinson dazed and reeling from the early onslaught.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
Mid

Dropkick


aerial 125%
71 111

David the Merman springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Daniel Robinson's jaw with a picture-perfect dropkick that echoes throughout the arena. Daniel Robinson crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Headbutt


brawl 125%
81 113

David the Merman rakes Daniel Robinson's eyes to break free, then viciously smashes his forehead into Daniel Robinson's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Daniel Robinson stumbles backward clutching his face while David the Merman sneers at the damage inflicted.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

131 102

Daniel Robinson whips around with lightning-quick precision, their heel cracking across David the Merman's jaw before they can react, sending them staggering backwards into the ropes as the crowd boos both competitors, neither villain earning sympathy in this brutal exchange of underhanded tactics.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Lariat


brawl 150%
165 135

Daniel Robinson measures up the exhausted David the Merman, suddenly stomping the mat to draw attention before exploding forward with lightning-quick precision, her boot cracking viciously against David the Merman's jaw in a devastating Super Kick that echoes throughout the arena, dropping her opponent in a heap as the crowd voices their disdain for both competitors.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Top Rope Splash


aerial 150%
146 134

Daniel Robinson springs to the top rope with lightning speed, but David the Merman staggers toward the corner exhausted from the grueling match. Daniel Robinson exploits the opening with a perfectly-timed enzuigiri that cracks off David the Merman's skull, dropping the rival to the canvas as the crowd boos the opportunistic strike.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
speed +40%
Added by Springboard Enzuigiri
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

169 117

Daniel Robinson swiftly spins around David the Merman's legs with lightning quickness, stepping through and twisting into the Sharpshooter before the exhausted heel can react. Daniel Robinson sits back hard, wrenching the hold with technical precision as David the Merman writhes in agony, reaching desperately for the ropes while the crowd boos both competitors mercilessly.

Daniel Robinson wrenches back on the Cascade, torquing David the Merman's joints at a sickening angle as the crowd boos both competitors. David the Merman fights desperately but finally taps out in agony, and Daniel Robinson refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.