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Dec 0004

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Punches


brawl 100%
72 91

High Wire Lee corners Daniel Robinson against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Daniel Robinson covering up defensively before slumping to the canvas.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Crossbody


aerial 100%
79 91

High Wire Lee launches off the ropes with a soaring crossbody, catching Daniel Robinson completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as High Wire Lee quickly scrambles up, smirking at the grounded Daniel Robinson who clutches his chest in frustration.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

92 82

Daniel Robinson suddenly shoves High Wire Lee forward, snatching his head in a side headlock before sprinting toward the corner with surprising quickness, then leaps and drives High Wire Lee's face violently into the canvas with a lightning-fast bulldog that draws boos from the crowd.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Dropkick


aerial 125%
116 114

Daniel Robinson whips around with lightning-quick precision, their heel cracking across High Wire Lee's jaw with a vicious spinning kick that sends their opponent staggering backwards. The crowd boos both competitors as Daniel Robinson smirks at their handiwork, High Wire Lee crumpling against the ropes from the sudden, sharp strike.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
85 114

High Wire Lee grabs Daniel Robinson by the hair and viciously drives their forehead into Daniel Robinson's face with a brutal headbutt, the sickening crack echoing through the arena as Daniel Robinson staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

141 105

Daniel Robinson charges across the ring with explosive velocity, catching High Wire Lee perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Daniel Robinson quickly backs away, leaving High Wire Lee gasping and clutching their ribs while staggering forward.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

96 118

High Wire Lee scales to the top turnbuckle as the exhausted Daniel Robinson writhes on the canvas, launching into a breathtaking backflip rotation that connects flush with devastating impact, the crowd begrudgingly acknowledging the spectacular aerial assault despite their disdain for both competitors.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
51 177

High Wire Lee scales the turnbuckles with exhausted desperation, launching into a picture-perfect splash that crashes down onto the equally battered Daniel Robinson, who writhes in agony beneath the high-impact aerial assault as the crowd boos both competitors mercilessly.

High Wire Lee ascends to the top rope as Daniel Robinson struggles to stand, and with calculated cruelty launches into the Tightrope Bomb, crashing down with devastating impact that leaves Daniel Robinson motionless on the canvas as the arena erupts in boos for the ruthless victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.