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Oct 0002

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

82 78

Daniel Robinson catches David the Merman off guard with lightning-quick reflexes, snatching a headlock and dropping to the mat in one explosive motion. The bulldog plants David the Merman's face into the canvas with sudden, precise timing, drawing boos from the crowd as Daniel Robinson smugly rolls away, leaving David the Merman clutching his jaw.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
brawl +24%
Added by Running Knee
68 76

David the Merman corners Daniel Robinson and unloads a vicious barrage of forearm strikes, each brutal blow echoing through the arena as the crowd boos both competitors. The relentless assault drives Daniel Robinson backward against the ropes, unable to mount any defense as David the Merman pummels away with street-fight intensity, finally backing off with a satisfied sneer.


Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
Early

Crossbody


aerial 100%
77 78

David the Merman scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Daniel Robinson with precision timing as the crowd boos the aerial display. Daniel Robinson crumples to the mat under the impact, gasping for air while David the Merman quickly rolls through and poses arrogantly over the fallen opponent.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

76 90

David the Merman scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into Daniel Robinson's jaw as the crowd boos both competitors. Daniel Robinson crumples to the mat, clutching their face while David the Merman smirks arrogantly.


Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
Mid

Headbutt


brawl 125%
127 96

Daniel Robinson charges across the ring with explosive velocity, catching David the Merman off-guard as they slam into them in the corner with a brutal splash. The impact crushes David the Merman against the turnbuckles as the crowd boos the reckless abandon, Daniel Robinson quickly backing away with a sneer while David the Merman slumps forward, gasping for air.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
Mid

Dropkick


aerial 125%
118 98

Daniel Robinson explodes with lightning-quick rotation, their heel cracking across David the Merman's jaw with blinding speed, dropping their rival in a heap as the crowd boos the vicious strike between these two despised competitors.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +15%
Added by Tiger Feint Kick
Late

Top Rope Splash


aerial 150%
114 117

David the Merman scales the turnbuckles with exhausted determination, measuring the worn-down Daniel Robinson sprawled below. Launching with reckless abandon, David the Merman soars through the air, crashing down chest-first across Daniel Robinson's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Daniel Robinson convulses from the devastating aerial assault.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

127 98

Daniel Robinson spins with lightning-quick rotation, catching the exhausted David the Merman flush on the jaw with a devastating rolling elbow that echoes through the arena, sending David the Merman crumpling to the canvas as the crowd roars its disapproval at both competitors.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Lariat


brawl 150%
132 116

Daniel Robinson catches David the Merman off-guard with blinding speed, bouncing off the ropes and spinning through the air to crack a devastating kick across the back of David the Merman's skull. The crowd boos as David the Merman crumples to the mat, clutching their head while Daniel Robinson smirks at the damage inflicted.

Daniel Robinson wrenches back on Cascade, torquing David the Merman's limbs at a sickening angle as the crowd boos relentlessly. David the Merman flails desperately before finally tapping out in agony, handing Daniel Robinson a ruthless victory neither competitor deserved.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.