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Oct 0006

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Crossbody


aerial 100%
91 93

David the Merman scales the turnbuckles with calculated precision, measuring Daniel Robinson who's still recovering from the early onslaught. Launching through the air with picture-perfect form, David the Merman crashes down across Daniel Robinson's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed +5%
Added by Snap Suplex
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

77 93

David the Merman charges forward with malicious intent, leaping explosively to drive a devastating knee strike into Daniel Robinson's jaw, the sickening impact echoing through the arena as Daniel Robinson crumples to the mat while the crowd rains down boos on both competitors.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +23%
Added by Running Knee
92 106

David the Merman corners Daniel Robinson and unloads a vicious barrage of forearm strikes, each brutal blow echoing through the arena as the crowd boos both competitors. The relentless assault drives Daniel Robinson backward against the ropes, unable to mount any defense as David the Merman pummels away with street-fight intensity, finally backing off with a satisfied sneer.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

102 107

David the Merman scales the turnbuckle while Daniel Robinson staggers in the center of the ring, launching off with a picture-perfect diving forearm that connects flush with Daniel Robinson's jaw. The crowd boos the aerial assault as Daniel Robinson crumples to the mat, with David the Merman quickly capitalizing on the opportunistic strike.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
126 118

Daniel Robinson charges across the ring with explosive velocity, catching David the Merman perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Daniel Robinson quickly backs away, leaving David the Merman gasping and clutching their ribs while staggering forward.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Dropkick


aerial 125%
85 116

David the Merman springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Daniel Robinson's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Daniel Robinson dazed and slumped against the ropes.

David the Merman ascends to the top rope as Daniel Robinson struggles to stand, and with calculated cruelty launches into the Fish Out of Water, crashing down with devastating impact that leaves Daniel Robinson motionless on the canvas as the arena erupts in boos for the ruthless victory.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.