← Back to history

Oct 0001

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Body Slam


power 100%
65 78

All Smiles catches the opportunistic Daniel Robinson attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Daniel Robinson arches their back in pain, the devastating impact leaving them gasping on the mat while All Smiles stands tall.


Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

55 70

All Smiles charges across the ring with tremendous force, building momentum before leveling Daniel Robinson with a devastating shoulder tackle that sends the heel crashing to the mat. The arena erupts as All Smiles stands tall, flexing with authority while Daniel Robinson writhes on the canvas, clearly rattled by the raw power display early in this contest.


Early

Kicks


speed 100%
speed -15%
Added by Shoulder Tackle
speed +5%
Added by Snap Suplex
Early

Kicks


speed 100%
75 68

Daniel Robinson unleashes a lightning-quick flurry of stiff kicks to All Smiles's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing All Smiles to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Power Slam


power 125%
63 98

All Smiles hoists the protesting Daniel Robinson onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

100 78

Daniel Robinson suddenly pivots and whips around with blinding quickness, their heel cracking across All Smiles's jaw before the crowd favorite can react, sending them staggering backward as the arena erupts in boos at the opportunistic strike.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -35%
Added by Spinning Heel Kick
108 62

Daniel Robinson whips All Smiles hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as All Smiles crumples to the canvas.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

129 98

Daniel Robinson feigns exhaustion, luring All Smiles in close before exploding with lightning-quick precision, his boot cracking against All Smiles's jaw with a devastating Super Kick that echoes throughout the arena, dropping the fan-favorite in a heap as the crowd erupts in furious boos at the cowardly tactics.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +50%
Added by Rolling Elbow
99 119

All Smiles ducks under Daniel Robinson's desperate swing and spins with lightning-quick precision, their elbow cracking across the heel's jaw with explosive speed as the exhausted crowd erupts in celebration, Daniel Robinson crumpling to the canvas in a heap.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

72 88

All Smiles springs to the top rope with lightning-quick agility, pivoting mid-air to crack an explosive enzuigiri across Daniel Robinson's skull, sending the despised villain crashing face-first to the canvas as the exhausted crowd roars in approval of the breathtaking strike.

All Smiles hoists the defiant Daniel Robinson onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the I LOVE YOU :) connects perfectly! The impact echoes through the building as Daniel Robinson lies motionless, and the referee counts three to a deafening roar of approval.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.