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Sep 0002

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

56 73

Paco Guerrero Sr snatches Saddam Who-Zane's arm and wrenches it into a textbook hammerlock, twisting the shoulder joint with technical precision while trash-talking the crowd. The arena erupts in boos as Paco Guerrero Sr methodically applies pressure, forcing Saddam Who-Zane to grimace while the heel smirks with sadistic satisfaction.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Hammerlock
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
61 87

Paco Guerrero Sr sneaks behind the unsuspecting Saddam Who-Zane and viciously locks in a sleeper hold, wrenching back with malicious intent as the crowd boos thunderously. Before Saddam Who-Zane can mount a defense, Paco Guerrero Sr hoists them up and brutally drives them into the canvas with a powerful slam, the impact echoing throughout the arena.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power +30%
Added by Bearhug
Early

Crossbody


aerial 100%
76 75

Saddam Who-Zane catches the unsuspecting Paco Guerrero Sr from behind, wrapping their arm tightly around the heel's neck before lifting them high into the air and driving them down with a thunderous Sleeper Slam that shakes the ring, drawing a huge roar from the crowd as Paco Guerrero Sr crumples to the mat.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

80 73

Saddam Who-Zane hooks Paco Guerrero Sr around the waist and falls backward with tremendous force, launching the villainous opponent overhead in a spectacular arc before both crash to the canvas, with Paco Guerrero Sr bearing the brunt of the devastating impact as the crowd roars its approval at the impressive display of strength.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

102 86

Saddam Who-Zane hoists Paco Guerrero Sr high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. Saddam Who-Zane holds the struggling heel aloft for several seconds before slamming Paco Guerrero Sr thunderously to the mat, the impact reverberating throughout the arena as Paco Guerrero Sr writhes in pain.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

aerial -35%
Added by Gorilla Press
58 71

Paco Guerrero Sr springs to the top rope with surprising agility, leaping off to catch Saddam Who-Zane's head between their legs, then flips backward with technical precision to plant the beloved competitor headfirst into the canvas with a devastating Frankensteiner. The crowd erupts in boos as Paco Guerrero Sr sneers arrogantly while Saddam Who-Zane writhes on the mat, clutching their neck.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

109 105

Saddam Who-Zane catches the charging Paco Guerrero Sr, hoisting them up with raw power before driving them brutally into the canvas with a thunderous spinebuster that shakes the ring. The crowd erupts as Paco Guerrero Sr arches in agony, clutching their back while Saddam Who-Zane rises to their feet, feeding off the energy of the roaring fans.


Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

108 90

Saddam Who-Zane traps the exhausted Paco Guerrero Sr on the mat, wrenching back on the crossface with righteous fury as the crowd roars its approval. Paco Guerrero Sr flails desperately, clawing at the canvas while Saddam Who-Zane cranks harder, teeth gritted, making the villain pay for every dirty trick tonight.

Saddam Who-Zane hoists the defiant Paco Guerrero Sr onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Crackout connects perfectly! The impact echoes through the building as Paco Guerrero Sr lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.