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Feb 0003

Early

Body Slam


power 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

62 77

Dynamite Dan launches into a picture-perfect hurricanrana, using Saddam Who-Zane's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

power -15%
Added by Hurricanrana
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

63 65

Dynamite Dan corners Saddam Who-Zane and unleashes a vicious barrage of forearm strikes, cracking shot after shot across the face's jaw with reckless abandon. The heel shows no regard for sportsmanship, connecting with a brutal final forearm that staggers Saddam Who-Zane backward as the crowd erupts in boos at the ruthless attack.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
Early

Punches


brawl 100%
74 72

Saddam Who-Zane bounces off the ropes with explosive momentum and drives their shoulder into Dynamite Dan's chest, the devastating impact sending the heel crashing hard to the mat as the capacity crowd roars its approval for the powerful display of strength.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Shoulder Tackle
80 85

Dynamite Dan ascends to the top rope and launches into a picture-perfect diving forearm, crashing into Saddam Who-Zane's jaw with calculated precision. The aerial assault sends the crowd favorite sprawling to the canvas as Dynamite Dan sneers at the booing audience, clearly pleased with the devastating impact.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

102 83

Saddam Who-Zane hoists Dynamite Dan high overhead with raw, devastating power, military pressing the squirming heel above their head as the crowd roars its approval. The face flexes momentarily, showcasing their incredible strength before violently slamming Dynamite Dan down to the canvas with thunderous impact that shakes the ring.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial -35%
Added by Gorilla Press
75 64

Saddam Who-Zane locks up with Dynamite Dan, expertly controlling the clinch with technical precision before explosively arching backward and launching the protesting heel overhead with a textbook belly-to-belly suplex that sends Dynamite Dan crashing hard into the canvas, drawing roaring approval from the crowd as Saddam Who-Zane maintains wrist control throughout the throw.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +50%
Added by Haymaker
81 126

Dynamite Dan rakes Saddam Who-Zane's eyes behind the referee's back, then winds up and blasts the staggering hero with a vicious closed-fist haymaker that echoes through the arena, dropping Saddam Who-Zane to the canvas as the crowd erupts in boos at the blatant illegal strike.


Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

power +60%
Added by Powerbomb
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

145 111

Saddam Who-Zane wrenches back on the crossface with relentless intensity, grinding their forearm across Dynamite Dan's face as the crowd roars its approval. The desperate heel claws at the canvas, trapped in the punishing submission hold as Saddam Who-Zane cranks harder, pouring every ounce of frustration into making the villain pay for their transgressions.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
109 145

Dynamite Dan scales the turnbuckles with malicious intent, measuring the battered Saddam Who-Zane sprawled below. The crowd erupts in boos as the heel launches himself from the top rope, sailing through the air before crashing down with a sickening Diving Headbutt that connects flush with Saddam Who-Zane's chest, leaving both wrestlers motionless as the impact echoes through the arena.

Dynamite Dan scales to the top rope as the battered Saddam Who-Zane struggles to stand, and with a vicious sneer launches into BOOM!!!, crashing down with devastating precision that leaves Saddam Who-Zane motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.