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May 0001

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

51 54

sUPA cREEPY catches Saddam Who-Zane's arm and wrenches it behind their back with technical precision, applying a textbook hammerlock while the crowd boos the methodical assault. The heel cranks the hold tighter, forcing Saddam Who-Zane to grimace in pain as sUPA cREEPY uses superior grappling skill to control the early exchange completely.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power +30%
Added by Bearhug
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

33 64

sUPA cREEPY catches Saddam Who-Zane off guard with a lightning-quick snap suplex, using superior technical precision to hook the head and bridge backwards in one fluid motion. The crowd boos as sUPA cREEPY smirks arrogantly, having grounded the fan favorite early with clinical efficiency.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
23 67

sUPA cREEPY suddenly grabs Saddam Who-Zane's head from behind and sprints forward with lightning quickness, driving the unsuspecting hero face-first into the canvas with a running bulldog that draws immediate heat from the capacity crowd as Saddam Who-Zane clutches their jaw in pain.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

power -15%
Added by Bulldog
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

44 69

sUPA cREEPY methodically wrenches Saddam Who-Zane's arm with textbook technical precision, twisting the joint at a cruel angle while the crowd boos the deliberate infliction of pain. The heel adds insult to injury by taunting the suffering Saddam Who-Zane, applying extra torque with a smug grin.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -35%
Added by Arm Wringer
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
29 91

sUPA cREEPY whips Saddam Who-Zane hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Saddam Who-Zane with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.

sUPA cREEPY wrenches back on the WTF?!, grinding Saddam Who-Zane's joints with sadistic precision as the arena erupts in boos. The valiant Saddam Who-Zane refuses to tap, face contorted in agony, but sUPA cREEPY applies even more torque until Saddam Who-Zane's hand finally slaps the mat in defeat.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.