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Dec 0002

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

57 68

Bob corners Saddam Who-Zane and unleashes a vicious barrage of forearm strikes, cracking shot after shot across the face's jaw with reckless abandon. The heel shows no regard for sportsmanship, connecting with a brutal final forearm that staggers Saddam Who-Zane backward as the crowd erupts in boos at the ruthless attack.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

72 82

Bob catches Saddam Who-Zane off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Early

Body Slam


power 100%
power +30%
Added by Bearhug
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -4%
Added by Running Knee
81 64

Saddam Who-Zane hoists the protesting Bob high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Mid

Power Slam


power 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

power +30%
Added by Bearhug
78 95

Bob catches Saddam Who-Zane mid-charge, hoisting him overhead with raw power before falling backwards and launching the fan-favorite across the ring with a devastating fallaway slam. Saddam Who-Zane crashes hard into the canvas, the impact echoing through the arena as the crowd boos the heel's impressive display of strength that leaves the face clutching his back in pain.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

80 87

Bob cuts off Saddam Who-Zane's momentum with a vicious big boot, planting their sole directly into Saddam Who-Zane's face with brutal street-fight intensity. The sickening thud echoes through the arena as Saddam Who-Zane crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

102 57

Saddam Who-Zane hoists Bob high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. Saddam Who-Zane holds the struggling heel aloft for several seconds before slamming Bob thunderously to the mat, the impact reverberating throughout the arena as Bob writhes in pain.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
78 88

Bob catches the exhausted Saddam Who-Zane charging in, hoisting them up with ruthless power before driving them spine-first into the canvas with a thunderous spinebuster that shakes the ring. The sickening thud echoes throughout the arena as Saddam Who-Zane writhes in agony, clutching their lower back while the crowd erupts in boos at the devastating display of raw force.

Bob hoists Saddam Who-Zane high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Bob's Finishing Move..., planting the fan favorite with sickening force as the crowd erupts in boos and Saddam Who-Zane lies motionless.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.