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Jun 0010

Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

100 94

BUN DABLUNT smoothly transitions behind Speed Wright, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as BUN DABLUNT demonstrates pure grappling mastery, driving Speed Wright's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Kicks


speed 100%
90 100

Speed Wright unleashes a lightning-quick barrage of stiff kicks to BUN DABLUNT's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving BUN DABLUNT staggered and grimacing against the ropes.


Early

Punches


brawl 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

100 90

BUN DABLUNT corners Speed Wright against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Speed Wright covering up defensively before slumping to the canvas.


Mid

Boston Crab


grapple 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

125 112

BUN DABLUNT methodically wrenches back on Speed Wright's legs, applying a textbook Boston Crab with surgical precision while Speed Wright claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Speed Wright's face contorting in agony.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Corner Splash


speed 125%
115 125

Speed Wright charges across the ring with explosive velocity, catching BUN DABLUNT perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Speed Wright quickly backs away, leaving BUN DABLUNT gasping and clutching their ribs while staggering forward.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

115 116

Speed Wright slingshots through the ropes with lightning quickness, his boot cracking across BUN DABLUNT's jaw with a vicious Tiger Feint Kick that sends the rival heel stumbling backward as the crowd boos both competitors, but Speed Wright smirks with satisfaction at his underhanded precision.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed -35%
Added by Big Boot
speed +15%
Added by Tiger Feint Kick
130 117

BUN DABLUNT spins with vicious intent, their arm extended like a battering ram, and nearly decapitates Speed Wright with a brutal discus clothesline that echoes throughout the arena. The impact sends Speed Wright crashing hard to the mat as the crowd boos both competitors, disgusted by the ruthless street-fight tactics on display late in this ugly brawl.


Late

DDT


grapple 150%
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
150 140

BUN DABLUNT catches the exhausted Speed Wright in a front facelock, methodically positioning him with technical precision before dropping straight down, spiking his skull into the canvas with a textbook DDT that echoes through the arena as the crowd boos both competitors.

BUN DABLUNT hoists Speed Wright into position and drives them skull-first into the canvas with a devastating Rampage, the sickening thud echoing through the arena as the crowd boos both competitors, witnessing Speed Wright crumple into a motionless heap while BUN DABLUNT sneers victoriously.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.