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Aug 0009

Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
100 93

BUN DABLUNT unloads a vicious barrage of closed-fist punches to Rictus Steve's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Rictus Steve stumbles backward into the ropes.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

90 85

BUN DABLUNT unleashes a vicious barrage of forearm strikes, catching Rictus Steve off-guard with brutal, street-fight intensity. The crowd boos as BUN DABLUNT backs their opponent into the corner, each strike landing with ruthless precision, leaving Rictus Steve dazed and reeling from the early onslaught.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Hurricanrana
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

74 94

Rictus Steve charges forward and springs off the middle rope, twisting mid-air to drive a devastating knee strike into BUN DABLUNT's jaw, sending him crashing into the corner as the crowd boos the vicious aerial assault, both competitors showing no mercy in this brutal encounter.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Dropkick


aerial 125%
aerial -15%
Added by Hammerlock
115 103

BUN DABLUNT ruthlessly levels Rictus Steve with a vicious Big Boot straight to the jaw, the brutal street-fight strike echoing through the arena as Rictus Steve crumples to the mat, and the crowd boos both competitors with equal disdain.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
123 116

BUN DABLUNT methodically wrenches back on Rictus Steve's legs, applying a textbook Boston Crab with surgical precision while Rictus Steve claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Rictus Steve's face contorting in agony.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

113 117

Rictus Steve springs up to the second rope and launches backwards, wrapping their legs around BUN DABLUNT's head with precision timing. The crowd boos as Rictus Steve flips BUN DABLUNT forward with vicious torque, sending them crashing spine-first onto the canvas. BUN DABLUNT writhes in pain while Rictus Steve smirks at their devastation.


Late

DDT


grapple 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +30%
Added by Frankensteiner
147 146

BUN DABLUNT catches the exhausted Rictus Steve in a front facelock, methodically positioning him with technical precision before dropping straight down, spiking his skull into the canvas with a textbook DDT that echoes through the arena as the crowd boos both competitors.

BUN DABLUNT hoists Rictus Steve into position and drives them skull-first into the canvas with a devastating Rampage, the sickening thud echoing through the arena as the crowd boos both competitors, witnessing Rictus Steve crumple into a motionless heap while BUN DABLUNT sneers victoriously.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.