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Jan 0008

Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

100 86

BUN DABLUNT backs Grinnin Ed Baker into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Grinnin Ed Baker's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Hammerlock
Early

Backdrop Suplex


grapple 100%
75 96

Grinnin Ed Baker secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting BUN DABLUNT smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Grinnin Ed Baker maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple -15%
Added by Forearm Strikes
grapple +20%
Added by Sleeper Slam
87 101

Grinnin Ed Baker locks in a tight sleeper hold on BUN DABLUNT, who flails desperately trying to escape, but Grinnin Ed Baker uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as BUN DABLUNT clutches his back in pain.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
125 120

BUN DABLUNT takes a cheap shot, stepping in close and cracking Grinnin Ed Baker right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Grinnin Ed Baker staggers backward, momentarily dazed and clutching his forehead while BUN DABLUNT smirks at the damage done.


Mid

Boston Crab


grapple 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

121 110

BUN DABLUNT wrenches back on the Boston Crab with technical precision, grinding Grinnin Ed Baker's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Grinnin Ed Baker's suffering, drawing anguished groans from the trapped babyface.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

112 110

BUN DABLUNT methodically wrenches Grinnin Ed Baker's arm with textbook technical precision, twisting the joint at a cruel angle while the crowd boos the deliberate infliction of pain. The heel adds insult to injury by taunting the suffering Grinnin Ed Baker, applying extra torque with a smug grin.


Late

Lariat


brawl 150%
brawl -35%
Added by Arm Wringer
Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

115 113

BUN DABLUNT viciously swings their arm like a steel bar across Grinnin Ed Baker's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, Grinnin Ed Baker crashing hard to the mat clutching their neck while BUN DABLUNT sneers with malicious satisfaction.

BUN DABLUNT hoists the struggling Grinnin Ed Baker up into position, ignoring the deafening boos as he drives him down with a sickening Rampage that leaves Grinnin Ed Baker crumpled and motionless on the canvas, the heel standing over his fallen opponent with a cruel smirk as the referee counts three.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.