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Apr 0011

Early

Punches


brawl 100%
Early

Punches


brawl 100%
100 100

David the Merman corners BUN DABLUNT and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as David the Merman backs off momentarily, leaving BUN DABLUNT dazed against the turnbuckles.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
100 100

David the Merman smoothly transitions behind BUN DABLUNT, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as David the Merman demonstrates pure grappling mastery, driving BUN DABLUNT's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

90 100

David the Merman charges forward with malicious intent, leaping explosively to drive a devastating knee strike into BUN DABLUNT's jaw, the sickening impact echoing through the arena as BUN DABLUNT crumples to the mat while the crowd rains down boos on both competitors.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Dropkick


aerial 125%
aerial -15%
Added by Hammerlock
115 110

BUN DABLUNT catches David the Merman stumbling backward and launches a vicious boot straight to the jaw, the brutal strike echoing through the arena as David the Merman crumples to the mat in a heap, drawing boos from the disgusted crowd witnessing this ruthless display between two despised competitors.


Mid

Boston Crab


grapple 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +7%
Added by Running Knee
125 122

BUN DABLUNT methodically wrenches back on David the Merman's legs, applying a textbook Boston Crab with surgical precision while David the Merman claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with David the Merman's face contorting in agony.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Headbutt


brawl 125%
115 125

David the Merman grabs BUN DABLUNT by the hair and viciously drives their forehead into BUN DABLUNT's face with a brutal headbutt, the sickening crack echoing through the arena as BUN DABLUNT staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl -35%
Added by Arm Wringer
125 95

BUN DABLUNT winds up and throws a wild, closed-fist haymaker that connects brutally with David the Merman's jaw, the sickening thud echoing through the arena as the exhausted David the Merman crumples to the canvas. The referee threatens disqualification while both men gasp for air, but the boos rain down as BUN DABLUNT stands over the fallen opponent.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
brawl +52%
Added by Discus Clothesline
150 202

David the Merman staggers forward and viciously swings their arm like a club, catching BUN DABLUNT brutally across the throat with a devastating lariat that echoes throughout the arena, sending BUN DABLUNT crashing hard to the mat as the crowd boos both competitors while David the Merman stands over their fallen opponent with malicious satisfaction.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
150 150

David the Merman sneers as he hooks BUN DABLUNT's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.

BUN DABLUNT and David the Merman collide mid-ring with simultaneous attempts, their bodies crashing together in a sickening thud that sends both crumpling to the canvas in a motionless heap as the stunned crowd erupts in confused chaos, neither villain able to answer the referee's count.

Draw Draw
3 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.