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Oct 0006

Early

Kicks


speed 100%
Early

Kicks


speed 100%
89 76

Pastor Aaron unleashes a lightning-quick flurry of rapid-fire kicks to All Smiles's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. All Smiles staggers backward, unable to counter the blistering speed, clutching his ribs as Pastor Aaron smirks arrogantly.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

90 89

Pastor Aaron sneaks behind the fresh All Smiles and quickly locks in a sleeper hold, wrenching it tight before the crowd can warn their hero, then viciously drops backward, spiking All Smiles's head into the canvas with a brutal slam that draws immediate boos from the disgusted audience.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
Early

Body Slam


power 100%
76 99

All Smiles hoists the protesting Pastor Aaron high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Pastor Aaron arching their back in pain.


Mid

Power Slam


power 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

113 114

All Smiles hoists Pastor Aaron high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. All Smiles holds the struggling heel aloft for several seconds before slamming Pastor Aaron thunderously to the mat, the impact reverberating throughout the arena as Pastor Aaron writhes in pain.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Power Slam


power 125%
116 124

All Smiles catches the charging Pastor Aaron mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Pastor Aaron writhes in pain from the devastating impact.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

120 107

Pastor Aaron suddenly whips around with lightning-fast precision, their heel connecting flush with All Smiles's jaw in a vicious spinning strike that drops the fan favorite to the canvas. The crowd erupts in boos as the heel smirks, having caught their opponent completely off-guard with the blindingly quick attack.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Powerbomb


power 130%

Your next move gains +60% Power.

power -35%
Added by Spinning Heel Kick
152 94

Pastor Aaron traps the exhausted All Smiles in a torturous Camel Clutch, wrenching back with precise technical cruelty as the crowd roars in protest, the heel applying maximum pressure to the spine and neck while taunting the suffering hero beneath them.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
134 110

Pastor Aaron slides out of the ring and springs back off the middle rope with lightning-fast precision, cracking an enzuigiri across All Smiles's skull that echoes through the arena. The exhausted All Smiles crumples to the mat as the crowd erupts in disapproval, while Pastor Aaron sneers at the downed opponent, capitalizing on a moment of desperation with cowardly quickness.

Pastor Aaron hoists All Smiles high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Forced Conversion, planting the fan favorite with sickening force as the crowd erupts in boos and All Smiles lies motionless.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.